
Ai Block
Agamawi's Image Block
Ai
3
About AI-Block App
AI-Block App:
Stimulate your brain and enhance your pattern and cognitive abilities. Choose from a variety of unique and intriguing AI-Puzzles that will test your puzzle-solving skills while introducing you to a new, fun way of playing with colored blocks.
Know Your AI-Block:
Each AI-Puzzle consists of multiple AI-Blocks. Each AI-Block is made up of a pair of mirror image, right-angle tetrahedrons, referred to as units A and B. Units A and B may also be referred to as AI-Units. Each of the four faces of an AI-Unit is uniquely colored from the other three faces with one of six colors: White, Red, Orange, Yellow, Green, and Blue which are referenced as W, R, O, Y, G, and B, respectively. Additionally, each corner of an AI-Unit matches the color of that AI-Unit’s face which is opposite from it (the face of the AI-Unit that is not a part of the corner).
Arranging multiple AI-Blocks in various combinations forms the different shapes and puzzles encountered while playing the AI-Puzzle. For example, three Blocks can form one cube, four Blocks can form a pyramid with a square base or a pyramid with a rhombus base, six Blocks can form a diamond shape, and 9 Blocks can form a star shape. In addition to the puzzles of the basic geometric shapes, AI-Blocks can produce many other interesting shapes as shown in the puzzles list.
Difficulty Levels
The AI-Puzzle has three difficulty levels: Novice, Amateur, and Professional. For all three levels, the initial mixed-up configuration of each AI-Puzzle is “randomly” generated so as to create a novel playing experience for the user each time an AI-Puzzle is played. Levels of difficulty are facilitated by the manner in which the Solution mode displays the desired configuration (how AI-Units should be positioned when puzzle is solved) during gameplay.
Level I - Novice: In Solution mode, all colors of the AI-Puzzle in the desired configuration are shown, meaning the colors of the exterior and interior faces (and their respective opposite corners) of each AI-Unitis viewable (i.e. placement and orientation of each AI-Unit piece of AI-Puzzle may be inferred from Solution mode).
Level II - Amateur: In Solution mode, only the colors of the exterior faces of the AI-Puzzle in the desired configuration are shown. All interior faces of the AI-Puzzle are greyed out, with a unique shade of grey being randomly assigned to each color whenever the AI-Puzzle is first generated. The AI-Unit corners are colored if opposite to an exterior face of the AI-Puzzle. Otherwise, the AI-Unit corners are greyed out if opposite to an interior face of the AI-Puzzle (i.e. only the desired colors of the AI-Puzzle solution exterior are shown, all AI-Units are not uniquely identified by viewing the Solution mode).
Level III - Professional: In Solution mode, all colors of the AI-Puzzle in the desired configuration are replaced with a shade of grey randomly assigned to each color whenever the AI-Puzzle is first generated (i.e. only the desired pattern of the AI-Puzzle solution is known, no knowledge of where each color goes is gained from the Solution mode).
Puzzle States
For all levels of difficulty, in the Select Puzzle Menu the AI-Puzzles can be in one of four states: Available, In-Game, Solved, and Locked.
Available: Available (unlocked) puzzles have a blue frame around them. These puzzles can be played, but have not yet been solved.
In-Game: In-Game puzzles have a yellow frame around them. These puzzles are currently being played, but have been paused by the user and not yet solved (may or may not have been previously solved already).
Solved: Solved puzzles have a green frame around them. These puzzles can be played and have already been solved at least once before.
Locked: Locked puzzles have a red frame around them. These puzzles cannot be played. Locked puzzles may be made Available by solving already Available puzzles or by purchasing the Locked puzzle to be unlocked.
Settings
Music: On – Enables background music, Off – Disables background music
Sound-Effect: On – Enables menu and gameplay noises, Off – Disables menu and gameplay noises
Vibration Effect: On – Enables vibration indicators, Off – Disables vibration indicators
Toasting: On – Enables helpful tips during gameplay, Off – Disables helpful tips during gameplay
Puzzle Rotation Control: Select speed at which user is able to rotate the puzzle during preview/gameplay viewing
Double Tap Period: Select amount of time between taps for two taps to be recognized as a double tap
Account Settings: If not logged in, allows user to login via email or Facebook. If logged in, allows user to edit account/profile information or log out of account. User must be logged into an account in order to receive Leaderboard scores.
Meet the Inventor:
The Agamawi’s Image Block, or “AI-Block”, was invented by Dr.
Mosen Agamawi. Dr. Agamawi has a Ph.D. in Atmospheric Physics
and a Masters degree in Computer Science, as well as a strong
interest in mathematics, algorithm design, and puzzle solving.
Dr. Agamawi was granted his first patent for the AI-Block invention
in 1994.
The concept of the AI-Block was inspired by an attempt by
Dr. Agamawi to prove Fermat's Last Theorem (Around that time,
there were many attempts to prove the theorem with no success
until finally a British Mathematics Professor* was able to complete
the proof in 1994).
*Around 1630, Fermat's Last Theorem was formulated. The theorem states that the equation
x^n + y^n = z^n has no non-zero integer solutions for x, y and z for n > 2.
Fermat wrote, "I have discovered a truly remarkable proof which this margin is too small to contain." The theorem was not proven until mid 1990 by Mathematics Professor Andrew Wiles. Professor Wiles won the Abel Prize, the “Nobel of mathematics,” for solving Fermat's Last Theorem.
Acknowledgements:
With all of my heart, I would like to thank my loving son, Yunus
Agamawi, for his unceasing and inexhaustible support during all
of the different phases of the development of the AI-Block App.
I am so grateful for his contributions to improving the App design,
testing and validation of puzzles at different levels, and enhancing
the user-experience throughout the creative processes which has
proven invaluable. I sincerely believe that the App would not be
what it is without his creativity and support.
Yunus recently obtained a Master’s and PhD Degree from the
University of Florida in Aerospace Engineering.
He is now living in Maryland where he works at the Johns Hopkins
University Applied Physics Lab as a researcher and developer.
I wish for him nothing but joy and success in all of his endeavors.


